Sea of Thieves developers back off controversial ‘loss of life value’ update
Sea of Thieves proved to be an instantaneous success for Microsoft, however the rollout had a few problems. Within the early days after launch, gamers struggled to sign up and skilled issues gathering loot. Making issues worse, developer Uncommon introduced a deliberate change to the sport that was unpopular with the participant base. The concept was so as to add a “loss of life value” you’d should pay out of your stash of gold while you died.
Within the Sea of Thieves forum, the unique description for the loss of life value went like this: “This new characteristic has the Captain of the Ferry of the Damned deduct a small gold payment while you die. Charges are dependant [sic] on the trigger of loss of life, so the extra avoidable the loss of life, the much less persistence the Captain can have once we allow this characteristic!”
The outcry got here quick and furiously. One participant replied, “Strongly disagree. It will completely destroy the sport for newer gamers. In addition to enhance toxicity. I see folks deliberately killing folks in ways in which value probably the most cash for the only goal of making them lose extra.”
One other participant chimed in with, “Dying Price is a nasty concept. Personally, I’ve enjoyable randomly blowing up my teammates with gunpowder barrels.”
Whereas that commenter gained’t win any sportsmanship awards, that they had some extent.
Fortunately, the developers are listening. On Twitter, government producer Joe Neate posted, “Letting everybody know we’ve heard the suggestions and the proposed ‘Dying Price’ in Sea of Thieves is, effectively, lifeless. We tousled with the messaging round this, and it’s now gone.”
Uncommon posted an update on the Sea of Thieves boards, explaining that player-versus-player deaths wouldn’t have resulted in a Dying Price. Drawback was, they didn’t say that within the authentic publish. “We perceive that this addition to the discharge notes was a bit of complicated, and sooner or later we’ll make sure that any future updates we focus on provide you with a greater understanding of how and why we’re implementing it.”
It does sound just like the loss of life value would’ve been like throwing salt on a wound. You died, in any case. Isn’t that punishment sufficient?
In any case, it’s good to see that Uncommon is listening to its gamers and making adjustments shortly. Another video games—ahem, Destiny 2 — may study from them. Representatives for Uncommon put it properly on the discussion board. “Sea of Thieves is continually evolving, and any characteristic we’ll check, monitor information and take heed to your suggestions to make sure we’re making the proper selections.”
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